#pragma once

#include <windows.h>
#include <tchar.h>
#include <strsafe.h>
#include <string>
#include "App.h"

using namespace std;

typedef struct
{
	HWND   hdlg;
	//HANDLE cardHandle;
	string diskPath;
	string loaderPath;
	string appPath;
	string dataPath;
	UINT32 chipType;
}ST_THREAD_BURN_PARAM;

extern DWORD WINAPI Burn(LPVOID lpParam);

